2025年度第2回定例研究会「Monitoring, Seeding, and Feeding Cooperation Dynamics as Interbrain Synchronization: Towards Ergonomic ‘Games for Change’」

来る2025年5月2日(金曜日)、立命館大学ゲーム研究センターによる2025年度第2回定例研究会を実施致します。発表者は、GUAZZINI Andrea教授及びVILONE Daniele博士です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
The Ritsumeikan Center for Game Studies will hold its 2nd workshop
of the 2025 academic year on Friday, May 2nd, 2025. The presenters will be Prof. Andrea Guazzini and Dr. Daniele Vilone. Registration is not required, and there is no participation fee. We look forward to your active participation.

■発表タイトル Title
Monitoring, Seeding, and Feeding Cooperation Dynamics as Interbrain Synchronization: Towards Ergonomic ‘Games for Change’

■発表者 Presenters
Prof. Andrea Guazzini – University of Florence, Italy & Dr. Daniele Vilone – ISTC – National Research Council (CNR), Italy
https://cercachi.unifi.it/p-doc2-2017-0-A-2c2a3a2e3b2c-0.html
https://labss.istc.cnr.it/staff/daniele-vilone

■日時 Date and Time
5月2日(金曜日) 17:00~18:00
May 2nd(Fri)17:00~18:00

■場所 Venue
立命館大学大阪いばらきキャンパスH棟H708
Ritsumeikan University – Osaka Ibaraki Campus, Building H, Room H708

■概要 Summary
Humans are social animals and their evolutionary success appears mainly due to their ability to develop cooperation, particularly within small groups. The ability to successfully cooperate has been ascribed to several factors, among which the capacity of synchronizing the brain activity, through embodiment, visual and auditory messages (i.e., with the immersivity, presence and flow). Our central hypothesis is that a prominent feature of cooperation is represented by the synchronization of different cortical areas among interacting subjects, with the emergence of this synchronization depending upon the activation of a particular network of brain areas, namely the dorsolateral prefrontal network. The aim of this project is that of exploring the connections among behavioural, attentive and cognitive synchronization and effective cooperation in humans, as well the possibility to recognize such dynamics and be able to monitor it in real time while observing interacting groups. We present an experimental setup using human psychophysical and cognitive models, in order to test the translatability of the hypothesis and develop theoretical based models to accomplish robust computer simulations of this behavior. To test the emergence of synchrony in the activity of cortical areas during a cooperative task involving a dyad, considering behavioral and psychophysiological combined signals in real time (A.I. empowering), we adopted a “stag hunt”-like game, where two subjects play at the same time while we record biosignals and performances. Preliminary data allowed the development of some preliminary mathematical models that can be validated in laboratory conditions, adopted for virtual platform (game) design, and extended towards a socio physical approximation to the population level, as well to the possibility to simulate and test COHUMAIN scenarios.