来る2026年4月7日(火曜日)、立命館大学ゲーム研究センターによる2026年度第1回定例研究会を実施致します。発表者は、Dale Leorke氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
The Ritsumeikan Center for Game Studies will hold its 1st workshop of the 2026 academic year on Tuesday, April 7th, 2026. The presenter will be Dr. Dale Leorke. Registration is not required, and there is no participation fee. We look forward to your active participation.
■発表タイトル Title
Player Pilgrimages: Videogames, Tourism, and Atmospheric Encounters
■発表者 Presenter
Dale Leorke, University of Stirling
■日時 Date and Time
4月7日 (火曜日) 16:40~18:40
April 7th (Tue.) 16:40~18:40
■場所 Venue
立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access
【Zoom】
https://ritsumei-ac-jp.zoom.us/j/92113249617?pwd=a4FJxjCV3htoIq10g1h5WVbg34yXpb.1
ミーティングID:921 1324 9617
パスコード:219010
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■概要 Summary
Videogames increasingly shape how players encounter real-world places. Across China, Japan, and beyond, players now travel to landscapes, temples, and cities they first experienced through digital environments. This talk examines these journeys as “player pilgrimages” – a form of games tourism emerging from the spatial and affective qualities of interactive media. I draw on two case studies – Black Myth: Wukong and Ghost of Yōtei – to explore how players arrive at heritage sites already familiar with them through hours of gameplay. These encounters reveal layered relationships between digital and physical space: players recalibrate expectations, sites are reshaped by tourism flows, and real-world encounters often exceed what games simulate. By bringing atmospheric theory into dialogue with game studies, the talk asks how interactive media reshape tourism, heritage, and the experience of place – and what these emerging “player pilgrimages” reveal about the cultural power of videogames today.