IEEE Consumer Technology Society, Entertainment and Gaming Technical Committee Talk

IEEE Consumer Technology Society, Entertainment and Gaming Technical Committee Talk

Title: Towards Entertaining Fighting-Game Gameplay by AI

Speakers: Ruck Thawonmas (Ritsumeikan University, Japan) and Pujana Paliyawan (Ritsumeikan University, Japan)

Time and Date: 21:00-22:00 March 4, 2022 (JST)

Venue: Zoom (The Zoom link will be sent to registered participants)

Outline:
This talk is about AI technologies behind generation of entertaining fighting-game gameplay, in particular for live streaming. After an introduction of FightingICE, the fighting-game platform in use [1], we give a summary of two recent studies [2,3] utilizing Monte Carlo Tree Search, where highlight cues and audience participant mechanisms are introduced, respectively. The talk will end with a live and hopefully entertaining demo of the second study.

This talk is sponsored by IEEE CTSoc ENT-TC:
https://ctsoc.ieee.org/technical/technical-committees/ent-tc.html
and co-sponsored by Ritsumeikan Center for Game Studies
https://www.rcgs.jp/

Speaker Bios
Ruck Thawonmas is currently a full professor in the College of Information Science and Engineering, Ritsumeikan University, Japan. His current research interests include games for health and for humanities. He was a general chair of the 2020 IEEE Conference on Games. He is currently the founding chair of Entertainment and Gaming Technical Committee, IEEE Consumer Technology Society, as well as an Associate Editor for both IEEE Transaction on Games and Games for Health Journal. Ruck is a member of Ritsumeikan Center for Game Studies.

Pujana Paliyawan is a senior researcher at Research Organization of Science and Technology, Ritsumeikan University. He received his D.Eng. from the Graduate School of Information Science and Engineering,Ritsumeikan University, Japan. His research interests include AI, HCI, and health monitoring systems. He is a member of Ritsumeikan Center for Game Studies.

Registration:
Please register free of charge via the following link by 21:00 March 1, 2022 (JST)
https://forms.gle/rD6kRzXHaUBmax7k7

References
[1] https://www.ice.ci.ritsumei.ac.jp/~ftgaic/index.htm
[2] Ryota Ishii, Keita Fujimaki, Ruck Thawonmas, “Fighting-Game Gameplay Generation Using Highlight Cues,” IEEE Transactions on Games, 2021. https://ieeexplore.ieee.org/document/9484852
[3] Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat and Ruck Thawonmas, “Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses,” Proc. of the 2020 IEEE Conference on Games (CoG 2020), pp. 686-689, August 24-27, 2020.
https://ieeexplore.ieee.org/document/9231633