2025年度第7回定例研究会「Embodied and Enactive Imagination in VR」

来る2025年7月17日(木曜日)、立命館大学ゲーム研究センターによる2025年度第7回定例研究会を実施致します。発表者は、Zuzanna Rucinska氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
The Ritsumeikan Center for Game Studies will hold its 7th workshop
of the 2025 academic year on Thursday, July 17th, 2025. The presenter will be Zuzanna Rucinska. Registration is not required, and there is no participation fee. We look forward to your active participation.

■発表タイトル Title
Embodied and Enactive Imagination in VR

■発表者 Presenters
Zuzanna Rucinska (University of Antwerp)

■日時 Date and Time
7月17日(木曜日) 18:00~20:00
July 17th(Thu)18:00~20:00

■場所 Venue

立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access

【Zoom】
https://ritsumei-ac-jp.zoom.us/j/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09
ミーティングID: 910 1554 3036 パスコード: 031509
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■概要 Summary

Do we perceive or do we imagine virtual entities in virtual reality games? There are, to date, two mainstream answers in the literature to this question: the answer of the fictionalists, which is that we must imagine virtual entities since they are fictional, and the answer of the realists, which is that we directly perceive virtual entities since they are digital. In this talk, I put another option on the table, and argue that following a particular embodied and enactive take on imagination, imagination can play a specific role in our experience of virtual entities: in anticipating virtual affordances (or in-game actions possibilities), and in allowing one to be creative within the game context.