来る2026年10月27日(火曜日)、立命館大学ゲーム研究センターによる2026年度第8回定例研究会を実施致します。発表者は、Bernard Perron氏およびMartin Picard氏です。お誘い合わせの上、奮ってご参加のほど、お待ちしております。
The Ritsumeikan Center for Game Studies will hold its 8th workshop of the 2026 academic year on Tuesday, October 27h, 2026. The presenters will be Bernard Perron and Martin Picard. We look forward to your active participation.
■発表者 Presenter
Talk 1: Bernard Perron, University of Montreal
Talk 2: Martin Picard, University of Montreal
■日時 Date and Time
10月27日(火曜日) 16:40~18:40
October 27(Tue.) 16:40~18:40
■場所 Venue
立命館大学衣笠キャンパス 学而館研究会室 3 アクセス
Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3 Access
■概要 Summary
Talk 1: This talk examines horror video games through a genealogical perspective. Rather than viewing genre history as a succession of isolated innovations, it conceptualizes horror games as a family whose members inherit, transform, and reactivate shared traits across generations. Within this lineage, microhorror emerges as a distinctive and revealing descendant. Emerging during the independent horror revival of the 2010s, short horror games simultaneously extend the genre and preserve its memory. Reviving obsolete aesthetics, mechanics, and forms from early gaming history, they transform retro technologies, childhood memories, and familial anxieties into uncanny experiences that foreground the repressed remnants of video game history.
Talk 2: For this presentation, I would like to examine horror video games from Japan in terms of their intermedial and transnational dimensions. The aim is to analyze the transmedia aesthetics of Japanese horror video games, such as the Resident Evil (Biohazard), Silent Hill or Fatal Frame (Zero) series, particularly in their close relationship with cinema and inside the media mix marketing strategies, while also exploring their transcultural imagery through the tensions at play between the imaginary constructs of “Japan” and “the West.”