2022年度 第4回定例研究会 Learning About Japan Through Video Games

 来たる2022年7月7日(木)、立命館大学ゲーム研究センターによる2022年度第4回定例研究会を実施いたします。発表者は、Nökkvi Jarl Bjarnason(University of Iceland, Ph.D. student in Comparative Literature)氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。

■発表タイトル Title
Learning About Japan Through Video Games

■発表者 Presenter
Nökkvi Jarl Bjarnason, University of Iceland (Ph.D. student in Comparative Literature)

■日時 Date
2022年7月7日(木) 18:00-20:00

■場所 place
On Site
立命館大学衣笠キャンパス 学而館308
Ritsumeikan Kinugasa Campus, Gakujikan 308
http://www.ritsumei.ac.jp/accessmap/kinugasa/

Online (ZOOM)
https://ritsumei-ac-jp.zoom.us/j/92194508167
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■概要 Summary
This presentation examines the prospect of learning about Japan through video games and discusses how such an undertaking might lead to productive learning outcomes. In order to do so, it speculates as to why video game players learn, how they should learn, and what they might expect to learn from their interactions with video games. For many players who already associate themselves with Japanese video games, learning about Japan by playing games might seem like an ideal scenario. Despite the superficial appeal, however, it is necessary to qualify in what way such learning might properly manifest itself so as not to become superficial itself. Ultimately, it will be argued that learning about Japan through video games can in fact lead to productive learning outcomes if the end goals of such learning are properly formalised and certain caveats are met.