2016年度第1回定例研究会「Students as Game Designers: Exploring Challenges and Benefits of Curriculum-Based Classroom Game Design」(Kristine Øygardslia)

来る6月2日(木)、下記要領にて立命館大学ゲーム研究センター(RCGS)2016年度第1回定例研究会を開催いたします。お誘い合わせの上、奮ってご参加下さい。

開催概要

日時 2016年6月2日(木)18:00~19:30
場所 立命館大学(衣笠キャンパス)洋洋館989号教室→アートリサーチセンター会議室1-2(会場が変更になりました:2016年5月30日)
アクセス:https://www.arc.ritsumei.ac.jp/j/aboutus/access.html
参加費 無料(事前申込み不要)
事前申込み 不要
タイトル Students as Game Designers: Exploring Challenges and Benefits of Curriculum-Based Classroom Game Design
発表者 Kristine Øygardslia (PhD Candidate, Department of Education and Lifelong Learning, Norwegian University of Science and Technology (NTNU))
概要 In this presentation, I will show some of the results from my ongoing PhD research project at the Norwegian University of Science and Technology, where I explore the challenges and benefits of introducing computer game design into formal education. Using focused ethnography and inspired by design-based research, I developed a set of learning resources for creating games focusing on storytelling, character development and world building. I then collected video data from one 6th grade class and one 7th grade class where the students designed their own computer games about topics from their social studies curriculum: The Renaissance, the great explorers, the Viking Age, and the Medieval Ages.
The presentation will focus on three key aspects of my research. The first point is related to one of the challenges of game-oriented learning, by looking at the tensions occurring between students who orient towards the activity as either informed by their leisure practices or based on the norms and values of the classroom. The second point is to show some of the benefits of classroom game design, and how creating computer games in the classroom might contribute to the students’ social studies learning outcomes. Finally, I will focus on how game design might be integrated with already existing classroom practices, and how game design involves using a network of digital and traditional artifacts such as Wikipedia and Google, wall maps, textbooks, pen and paper.

アクセス

立命館大学(衣笠キャンパス)
〒603-8577 京都府京都市北区等持院北町56-1