2022年度 第2回定例研究会:Tourism in Video Games

来たる2022年6月2日、立命館大学ゲーム研究センターによる2022年度第2回定例研究会をオンラインにて実施いたします。発表者は、NGUYEN Anh-Thu(MEXT Research Student atGraduate School of International Relations, RU)氏です。登録・参加料不要となっております。お誘い合わせの上、奮ってご参加のほど、お待ちしております。

発表タイトル
Tourism in Video Games

■日時
6月2日(月)18:00-20:00

■場所オンライン(ZOOM)

https://ritsumei-ac-jp.zoom.us/j/95534255181?pwd=QUVHc3Z6L1k2dzZKMUp1RVI0OFFrdz09

ミーティングID: 955 3425 5181

パスコード: 647678
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■概要

Big-budget video game titles such asAssassin’s Creed Odyssey, Cyberpunk 2077, or Ghost of Tsushima prisethemselves with ever-bigger game worlds for players to find their ownunique adventures. These games put exploration and travel at theforefront, appealing both visually and emotionally to players throughmeans of landscapes, cityscapes, and points of interests to guidetheir movement and explorative drive. In this sense, video games canand should be situated within touristic experiences, leavingimplications for both traveling in digital worlds and inevitablychanging our relationship to the sights and places we see in thephysically real one. My research focuses on digital travel as anexperience, with particular interest in places that have been inspiredpartially or entirely by places we find in history, pop culture or ourcontemporary world. The translation or interpretation of these placesinto the digital bear cultural and political implications in therelationship between player, travel and tourism.


■言語English