{"id":3158,"date":"2025-05-18T20:24:59","date_gmt":"2025-05-18T11:24:59","guid":{"rendered":"https:\/\/www.rcgs.jp\/?p=3158"},"modified":"2025-05-31T13:35:11","modified_gmt":"2025-05-31T04:35:11","slug":"2025%e5%b9%b4%e5%ba%a6%e7%ac%ac4%e5%9b%9e%e5%ae%9a%e4%be%8b%e7%a0%94%e7%a9%b6%e4%bc%9a%e3%80%8ctales-of-japan-intersections-of-past-and-contemporary-traditions-of-japanese-history-and-culture-through","status":"publish","type":"post","link":"https:\/\/www.rcgs.jp\/?p=3158","title":{"rendered":"2025\u5e74\u5ea6\u7b2c4\u56de\u5b9a\u4f8b\u7814\u7a76\u4f1a\u300cTales of Japan: Intersections of Past and Contemporary Traditions of Japanese History and Culture through Historical Video Games\u300d&amp;\u300c\u30c7\u30b8\u30bf\u30eb\u30b2\u30fc\u30e0\u306e\u6642\u9593\u69cb\u9020\u3068\u30ea\u30ba\u30e0\u3092\u3081\u3050\u308b\u8003\u5bdf A Consideration of Videogame Time and Rhythm\u300d"},"content":{"rendered":"\n<p>\u6765\u308b2025\u5e745\u670830\u65e5(\u91d1\u66dc\u65e5)\u3001\u7acb\u547d\u9928\u5927\u5b66\u30b2\u30fc\u30e0\u7814\u7a76\u30bb\u30f3\u30bf\u30fc\u306b\u3088\u308b2025\u5e74\u5ea6\u7b2c4\u56de\u5b9a\u4f8b\u7814\u7a76\u4f1a\u3092\u5b9f\u65bd\u81f4\u3057\u307e\u3059\u3002\u767a\u8868\u8005\u306f\u3001Ben Redder\u6c0f\u3068Keita Moore\u6c0f\u3067\u3059\u3002\u767b\u9332\u30fb\u53c2\u52a0\u6599\u4e0d\u8981\u3068\u306a\u3063\u3066\u304a\u308a\u307e\u3059\u3002\u304a\u8a98\u3044\u5408\u308f\u305b\u306e\u4e0a\u3001\u596e\u3063\u3066\u3054\u53c2\u52a0\u306e\u307b\u3069\u3001\u304a\u5f85\u3061\u3057\u3066\u304a\u308a\u307e\u3059\u3002<br>The Ritsumeikan Center for Game Studies will hold its 4th workshop<br>of the 2025 academic year on Friday, May 30th, 2025. The presenter will be Ben Redder and Keita Moore. Registration is not required, and there is no participation fee. We look forward to your active participation.<\/p>\n\n\n\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;1&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/p>\n\n\n\n<p>\u25a0\u767a\u8868\u30bf\u30a4\u30c8\u30eb Title<br>Tales of Japan: Intersections of Past and Contemporary Traditions of Japanese History and Culture through Historical Video Games<\/p>\n\n\n\n<p>\u25a0\u767a\u8868\u8005 Presenter<br>Ben Redder (Japanese Society for the Promotion of Science (JSPS) postdoctoral research fellow at Ritsumeikan University, and member of RCGS)<\/p>\n\n\n\n<p>\u25a0\u65e5\u6642 Date and Time<br>5\u670830\u65e5\uff08\u91d1\uff09 15:00\uff5e19:00<br>May 30th\uff08Fri\uff0915:00\uff5e19:00<\/p>\n\n\n\n<p><br>\u25a0\u5834\u6240 Venue<br>\u7acb\u547d\u9928\u5927\u5b66\u8863\u7b20\u30ad\u30e3\u30f3\u30d1\u30b9 \u5b66\u800c\u9928\u7814\u7a76\u4f1a\u5ba4 3\u3000<a href=\"https:\/\/www.ritsumei.ac.jp\/accessmap\/kinugasa\/\">\u30a2\u30af\u30bb\u30b9<\/a><br>Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3\u3000<a href=\"https:\/\/en.ritsumei.ac.jp\/access\/\">Access<\/a><\/p>\n\n\n\n<p><strong>\u3010Zoom\u3011<\/strong><br><a href=\"https:\/\/ritsumei-ac-jp.zoom.us\/j\/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09\">https:\/\/ritsumei-ac-jp.zoom.us\/j\/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09<\/a><br>\u30df\u30fc\u30c6\u30a3\u30f3\u30b0ID: 910 1554 3036 \u30d1\u30b9\u30b3\u30fc\u30c9: 031509<br>\u203b\u304a\u624b\u6570\u3092\u304a\u304b\u3051\u3044\u305f\u3057\u307e\u3059\u304cZoom Bombing\u5bfe\u7b56\u306e\u305f\u3081\u3001\u30ed\u30b0\u30a4\u30f3\u6642\u306b\u304a\u540d\u524d\u3092\u30d5\u30eb\u30cd\u30fc\u30e0\u306b\u3057\u3066\u3044\u305f\u3060\u304f\u3088\u3046\u304a\u9858\u3044\u81f4\u3057\u307e\u3059\u3002<br>To prevent Zoom Bombing, please make sure to use your full name when you log in to ZOOM.<\/p>\n\n\n\n<p><br>\u25a0\u6982\u8981 Summary<\/p>\n\n\n\n<p>This research project will investigate and contribute scholarship on a relatively understudied group of fictionalised history in Japanese history games called &#8216;rekishi monogatari games&#8217; by uncovering and illustrating some of their multimodal ensembles of historical representation pertaining to pre-modern Japanese forms of historical storytelling. Monogatari games remediate the representational conventions, content, aesthetics, and cultural themes from pre-modern Japanese traditions of monogatari storytelling across a wide range of literary, oral, visual, and performative texts (e.g. gunki monogatari \u2013 war\/martial tales; otogi-z\u014dshi \u2013 short stories; and y\u014dkai (strange, supernatural apparition) folklore). The aim of this presentation is to introduce and detail further both the subject and framework of the research project, including the outline of the chosen methods for data collecting (including recorded game footage and interviews), gameplay analysis as a viable multimodal approach to studying history from recorded footage, and the intended case studies that will be examined for illustration. It is anticipated that the research will identify some of the gameplay modes of engagement to Japanese history within rekishi monogatari games and how they re-construct Japanese forms of monogatari storytelling for communicating an array of new experiences of these games\u2019 respective Japanese histories as sources on Japan\u2019s cultural re-contextualisations and receptions of its past.<br>\u25a0<strong>\u767a\u8868\u8cc7\u6599<\/strong>\u3000Document<\/p>\n\n\n\n<p>\u25cf\u52d5\u753b\u30a2\u30fc\u30ab\u30a4\u30d6<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"2025\u5e74\u5ea6\u7b2c4\u56de\u5b9a\u4f8b\u7814\u7a76\u4f1a\u3000Ben Redder\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/IcyHUX-GGdk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-2&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br>\u25a0\u767a\u8868\u30bf\u30a4\u30c8\u30eb Title<br>\u30c7\u30b8\u30bf\u30eb\u30b2\u30fc\u30e0\u306e\u6642\u9593\u69cb\u9020\u3068\u30ea\u30ba\u30e0\u3092\u3081\u3050\u308b\u8003\u5bdf <\/p>\n\n\n\n<p>A Consideration of Videogame Time and Rhythm<\/p>\n\n\n\n<p>\u25a0\u767a\u8868\u8005 Presenter<br>Keita Moore (The Ohio State University, Department of East Asian Languages and Literatures)<\/p>\n\n\n\n<p>\u25a0\u65e5\u6642 Date and Time<br>5\u670830\u65e5\uff08\u91d1\uff09 15:00\uff5e19:00<br>May 30th\uff08Fri\uff0915:00\uff5e19:00<\/p>\n\n\n\n<p><br>\u25a0\u5834\u6240 Venue<br>\u7acb\u547d\u9928\u5927\u5b66\u8863\u7b20\u30ad\u30e3\u30f3\u30d1\u30b9 \u5b66\u800c\u9928\u7814\u7a76\u4f1a\u5ba4 3\u3000<a href=\"https:\/\/www.ritsumei.ac.jp\/accessmap\/kinugasa\/\">\u30a2\u30af\u30bb\u30b9<\/a><br>Ritsumeikan Kinugasa Campas, Gakujikan Reserch Room 3\u3000<a href=\"https:\/\/en.ritsumei.ac.jp\/access\/\">Access<\/a><\/p>\n\n\n\n<p><strong>\u3010Zoom\u3011<\/strong><br><a href=\"https:\/\/ritsumei-ac-jp.zoom.us\/j\/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09\">https:\/\/ritsumei-ac-jp.zoom.us\/j\/91015543036?pwd=ekdpOG9jdkJwMWtILzB6VU8rcUxLZz09<\/a><br>\u30df\u30fc\u30c6\u30a3\u30f3\u30b0ID: 910 1554 3036 \u30d1\u30b9\u30b3\u30fc\u30c9: 031509<br>\u203b\u304a\u624b\u6570\u3092\u304a\u304b\u3051\u3044\u305f\u3057\u307e\u3059\u304cZoom Bombing\u5bfe\u7b56\u306e\u305f\u3081\u3001\u30ed\u30b0\u30a4\u30f3\u6642\u306b\u304a\u540d\u524d\u3092\u30d5\u30eb\u30cd\u30fc\u30e0\u306b\u3057\u3066\u3044\u305f\u3060\u304f\u3088\u3046\u304a\u9858\u3044\u81f4\u3057\u307e\u3059\u3002<br>To prevent Zoom Bombing, please make sure to use your full name when you log in to ZOOM.<\/p>\n\n\n\n<p><br>\u25a0\u6982\u8981 Summary<\/p>\n\n\n\n<p>\u30d3\u30c7\u30aa\u30b2\u30fc\u30e0\u3068\u30d7\u30ec\u30a4\u30e4\u30fc\u306e\u6642\u9593\u3068\u306f\u3001\u3044\u304b\u306a\u308b\u95a2\u4fc2\u306b\u3042\u308b\u306e\u304b\u3002\u3053\u306e\u554f\u3044\u306f\u30011970\u5e74\u4ee3\u304b\u30891980\u5e74\u4ee3\u306b\u304b\u3051\u3066\u306e\u65e5\u672c\u306b\u304a\u3051\u308b\u30c7\u30b8\u30bf\u30eb\u30fb\u30d7\u30ec\u30a4\u306b\u5bfe\u3059\u308b\u5f53\u6642\u306e\u793e\u4f1a\u7684\u7406\u89e3\u3092\u69cb\u6210\u3059\u308b\u91cd\u8981\u306a\u5f79\u5272\u3092\u679c\u305f\u3057\u305f\u3002\u3057\u304b\u3057\u3001\u3053\u306e\u554f\u3044\u306f\u30e1\u30c7\u30a3\u30a2\u53f2\u7814\u7a76\u306b\u304a\u3044\u3066\u306f\u5341\u5206\u306b\u691c\u8a0e\u3055\u308c\u3066\u3044\u306a\u3044\u3002\u672c\u767a\u8868\u3067\u306f\u3001\u521d\u671f\u30b2\u30fc\u30e0\u30c7\u30b6\u30a4\u30f3\u306e\u5206\u6790\u3092\u901a\u3057\u3066\u3053\u306e\u554f\u3044\u3092\u8003\u5bdf\u3059\u308b\u3002\u305d\u306e\u969b\u3001\u3068\u308a\u308f\u3051\u30d7\u30ec\u30a4\u6642\u9593\u306e\u30ea\u30ba\u30e0\u7684\u69cb\u9020\u3068\u3044\u3046\u6982\u5ff5\u306b\u7740\u76ee\u3059\u308b\u3002\u30a2\u30fc\u30ab\u30a4\u30d6\u8cc7\u6599\u306b\u57fa\u3065\u304d\u3001\u300c\u30ea\u30ba\u30e0\u300d\u304c\u30b2\u30fc\u30e0\u30c7\u30b6\u30a4\u30f3\u306b\u304a\u3051\u308b\u6642\u9593\u7684\u8a8d\u8b58\u3068\u3057\u3066\u3044\u304b\u306b\u6a5f\u80fd\u3057\u3066\u304d\u305f\u306e\u304b\u3092\u3001\u8907\u6570\u306e\u76f8\u4e92\u306b\u9023\u95a2\u3059\u308b\u8996\u5ea7\u304b\u3089\u660e\u3089\u304b\u306b\u3059\u308b\u3002\u7b2c\u4e00\u306b\u3001\u30b2\u30fc\u30e0\u30c7\u30b6\u30a4\u30ca\u30fc\u306e\u8a00\u8aac\u306b\u304a\u3051\u308b\u300c\u30ea\u30ba\u30e0\u300d\u306f\u3001\u30d7\u30ec\u30a4\u30e4\u30fc\u9032\u884c\u306e\u300c\u7de9\u6025\u300d\u3067\u3042\u308a\u3001\u305d\u308c\u304c\u30d7\u30ec\u30a4\u30e4\u30fc\u306e\u6ce8\u610f\u3092\u3088\u308a\u9577\u6642\u9593\u306b\u308f\u305f\u3063\u3066\u60f9\u304d\u3064\u3051\u308b\u63aa\u7f6e\u3067\u3042\u3063\u305f\u3068\u8ad6\u3058\u308b\u3002\u7b2c\u4e8c\u306b\u3001\u305d\u3046\u3044\u3063\u305f\u30ea\u30ba\u30e0\u3092\u3001\u6642\u9593\u5236\u9650\u3001\u96e3\u6613\u5ea6\u8a2d\u5b9a\u3001\u30bb\u30fc\u30d6\u30dd\u30a4\u30f3\u30c8\u306a\u3069\u3001\u30d7\u30ec\u30a4\u3092\u7d42\u308f\u3089\u305b\u308b\u305f\u3081\u306e\u8af8\u5f62\u5f0f\u3068\u95a2\u9023\u3065\u3051\u308b\u3002\u6700\u5f8c\u306b\u3001\u4ee5\u4e0a\u3092\u8e0f\u307e\u3048\u30661970\u5e74\u4ee3\u672b\u304b\u30891980\u5e74\u4ee3\u306b\u304b\u3051\u3066\u9855\u5728\u5316\u3057\u305f\u300c\u60aa\u5f71\u97ff\u8ad6\u300d\u3068\u3044\u3046\u793e\u4f1a\u7684\u6587\u8108\u306b\u7740\u76ee\u3059\u308b\u3002\u5b50\u4f9b\u3068\u30b2\u30fc\u30e0\u306e\u95a2\u308f\u308a\u65b9\u306b\u95a2\u3059\u308b\u5f53\u6642\u306e\u8b70\u8ad6\u306e\u6838\u5fc3\u306f\u3001\u6700\u7d42\u7684\u306b\u306f\u300c\u3044\u304b\u306a\u308b\u30bf\u30a4\u30df\u30f3\u30b0\u3067\u30d7\u30ec\u30a4\u3092\u7d42\u3048\u308b\u3079\u304d\u304b\u300d\u3068\u3044\u3046\u554f\u3044\u306b\u96c6\u7d04\u3055\u308c\u308b\u3002\u3059\u306a\u308f\u3061\u3001\u3053\u306e\u8b70\u8ad6\u306f\u30b9\u30b1\u30b8\u30e5\u30fc\u30eb\u304c\u7ba1\u7406\u3055\u308c\u305f\u5b50\u4f9b\u6642\u4ee3\u306b\u304a\u3044\u3066\u3001\u30b2\u30fc\u30e0\u304c\u3069\u308c\u307b\u3069\u652f\u914d\u7684\u306a\u6642\u9593\u8a8d\u8b58\u306e\u67a0\u7d44\u307f\u3078\u3068\u5305\u6442\u53ef\u80fd\u304b\u3068\u3044\u3046\u554f\u984c\u8a2d\u5b9a\u306b\u5e30\u7740\u3057\u3066\u3044\u305f\u3068\u4e3b\u5f35\u3059\u308b\u3002<br><\/p>\n\n\n\n<p> What is the relationship between videogames and the player\u2019s time? This question motivated early understandings of digital play in the Japanese 1970s and 1980s but has yet to receive academic attention in the realm of media history. This presentation therefore explores the question through early game design, and more specifically through the idea of a rhythmic organization of play time. It draws upon archival  to show how rhythm functions as a key temporal epistemology of game design across several interlinked perspectives. First, it suggests that rhythm within designers\u2019 discourse consists of patterns of excitation and relaxation that unfold through the player\u2019s progress, in ways that can capture the player\u2019s attention for increasingly lengthy periods of time. Second, the paper places rhythm in dialogue with the forms of closure in early game design, such as time limits, difficulty settings, and save points. Rather than seeing closure and rhythm as diametrically opposed, it argues instead that rhythm works to create media artefacts characterized by the entwinement of ending and extension: game over and continue. Finally, the presentation situates this dynamic within the context of the temporal pathologization of gaming in the late 1970s and 1980s to argue that the core of the debates around gaming children was ultimately a question of when play ought to end\u2014and, subsequently, how it could be subsumed within the dominant temporal epistemology of scheduled childhood.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u6765\u308b2025\u5e745\u670830\u65e5(\u91d1\u66dc\u65e5)\u3001\u7acb\u547d\u9928\u5927\u5b66\u30b2\u30fc\u30e0\u7814\u7a76\u30bb\u30f3\u30bf\u30fc\u306b\u3088\u308b2025\u5e74\u5ea6\u7b2c4\u56de\u5b9a\u4f8b\u7814\u7a76\u4f1a\u3092\u5b9f\u65bd\u81f4\u3057\u307e\u3059\u3002\u767a\u8868\u8005\u306f\u3001Ben Redder\u6c0f\u3068Keita Moore\u6c0f\u3067\u3059\u3002\u767b\u9332\u30fb\u53c2\u52a0\u6599\u4e0d\u8981\u3068\u306a\u3063 <a class=\"more-link\" href=\"https:\/\/www.rcgs.jp\/?p=3158\">\u7d9a\u304d\u3092\u8aad\u3080\u2026<\/a><\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3],"tags":[],"class_list":["post-3158","post","type-post","status-publish","format-standard","hentry","category-event","category-seminar"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/3158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3158"}],"version-history":[{"count":10,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/3158\/revisions"}],"predecessor-version":[{"id":3247,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/3158\/revisions\/3247"}],"wp:attachment":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}