{"id":24,"date":"2018-09-03T14:54:00","date_gmt":"2018-09-03T05:54:00","guid":{"rendered":""},"modified":"2019-04-21T16:25:46","modified_gmt":"2019-04-21T07:25:46","slug":"%e3%81%8a%e7%9f%a5%e3%82%89%e3%81%9b%ef%bc%9adigra-2019-call-for-paper","status":"publish","type":"post","link":"https:\/\/www.rcgs.jp\/?p=24","title":{"rendered":"\u304a\u77e5\u3089\u305b\uff1aDiGRA 2019 Call for Paper"},"content":{"rendered":"<p>\u3000\u7fcc2019\u5e748\u67086\u65e5\uff5e10\u65e5\u304b\u3051\u3066\u958b\u50ac\u4e88\u5b9a\u306eDiGRA 2019\u3067\u306eCall for Paper\u304c\u4e0b\u8a18\u306e\u3068\u304a\u308a\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u3066\u304a\u308a\u307e\u3059\u3002<br \/>\u3000\u8a73\u7d30\u306f\u3001<a href=\"http:\/\/www.digra2019.org\/\">http:\/\/www.digra2019.org\/<\/a>\u3092\u3054\u89a7\u304f\u3060\u3055\u3044\u3002 <\/p>\n<hr \/>\n<h3>Call for Papers<\/h3>\n<h3><strong>\u2018Game, Play and the Emerging Ludo Mix\u2019<\/strong><\/h3>\n<p>Media mix (wasei-eigo, \u30e1\u30c7\u30a3\u30a2\u30df\u30c3\u30af\u30b9 or \u2018media mikkusu\u2019) bears a particular meaning in Japanese popular culture originating from anime production and consumption in the 1960s. Similarly to cross-media, media convergence, and transmediality, it refers to ways of presenting, representing, and sharing content on different platforms and media allowing dynamic communication between them. Media mix is best seen as a commercial approach as it was conceived to improve advertising strategies through heavy reliance on characters. Of particular importance for media mix are Intellectual Properties that link together various media products and entertainment services across technologies and platforms from TV to toys and game arcades. Its anime origins also bring along a range of analogue formats and outlets as parts of media mix. Conventionally, digital games are seen as one of these possible outlets.<br \/>In DiGRA 2019, we invite contributors to consider the possibility of \u2018ludo mix\u2019 where games and play increasingly occupy the focal point of such a diversified distribution and consumption model. Ludo mixes may include several versions of a game or several different games together with other content thus resulting in novel media ecologies, business models, and development and consumption cultures.<\/p>\n<h3><strong>Papers are invited to the following eight tracks<\/strong><\/h3>\n<h4><strong>Games spectatorship<\/strong><\/h4>\n<p>live events, LAN publics, esports spectatorship ecosystems, livestreaming and broadcasting practices, LetsPlays, player micro-celebrity cultures, research methods, non-player viewership, game design\/platforms and audience, diversity and watching\/playing, infrastructure and materialities of spectatorship, learning practices through watching<\/p>\n<h4><strong>Games business<\/strong><\/h4>\n<p>game production, development cultures, design practices, monetization, funding, marketing, brands, merchandise, ancillary products, co-production, creative industries)<\/p>\n<h4><strong>Philosophy and critique<\/strong><\/h4>\n<p>analyzing across platforms and formats, close readings, ontologies and frameworks, historical studies, philosophical explorations, literary analysis<\/p>\n<h4><strong>IP, law and games<\/strong><\/h4>\n<p>humanities-\u00adinformed approaches to legal aspects of making, selling, marketing, purchasing, consuming and co-creating games<\/p>\n<h4><strong>Making sense of play and players<\/strong><\/h4>\n<p>everyday play in the media mix, ethnography and microethnography, analytics, lived game cultures, ludic subjectivities, player-generated content, fans, virtual \/ actual domains of play, diverse players, demographics, humans and nonhumans in play<\/p>\n<h4><strong>Computer games and artistic expression<\/strong><\/h4>\n<p>ludo mix for art games and game art, computer games and playable media as means of artistic expression: case studies, theoretical and practical descriptions, designs, reflections, and evaluations<\/p>\n<h4><strong>Serious games<\/strong><\/h4>\n<p>applied games, learning in and around games, designing learning, knowledge gained through digital game play, serious game development and production<\/p>\n<h4><strong>Doing games research<\/strong><\/h4>\n<p>practices and methods of research, publication and teaching, regional practices and research cultures, institutional practices, games design research<\/p>\n<h3><strong>Important Dates<\/strong><\/h3>\n<p><strong>Submission opens<\/strong>: <span style=\"color: red;\">December 5, 2018<\/span><br \/><strong>Final submission deadline (Full Papers, Abstracts, Panels, and Doctoral Consortium):<\/strong><span style=\"color: red;\"> February 5, 2019<\/span><br \/><strong>Acceptance\/rejection notification (Full Papers, Abstracts, Panels, and Doctoral Consortium):<\/strong> <span style=\"color: red;\">March 18, 2019<\/span><br \/><strong>Final submission deadline (Workshops):<\/strong> <span style=\"color: red;\">April 8, 2019<\/span><br \/><strong>Acceptance\/rejection notification (Workshops):<\/strong> <span style=\"color: red;\">April 22, 2019<\/span><br \/><strong>Reviewed and rewritten full papers final deadline:<\/strong> <span style=\"color: red;\">May 28, 2019<\/span><br \/><strong>Conference dates:<\/strong> <span style=\"color: red;\">August 6-10, 2019<strong> <\/strong><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u3000\u7fcc2019\u5e748\u67086\u65e5\uff5e10\u65e5\u304b\u3051\u3066\u958b\u50ac\u4e88\u5b9a\u306eDiGRA 2019\u3067\u306eCall for Paper\u304c\u4e0b\u8a18\u306e\u3068\u304a\u308a\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u3066\u304a\u308a\u307e\u3059\u3002\u3000\u8a73\u7d30\u306f\u3001http:\/\/www.digra2019.org\/\u3092\u3054 <a class=\"more-link\" href=\"https:\/\/www.rcgs.jp\/?p=24\">\u7d9a\u304d\u3092\u8aad\u3080\u2026<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-conference","category-event"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24"}],"version-history":[{"count":1,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/24\/revisions"}],"predecessor-version":[{"id":139,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=\/wp\/v2\/posts\/24\/revisions\/139"}],"wp:attachment":[{"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rcgs.jp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}