2018/07/27

2018年度 第3回定例研究会「Computational Craft - Procedural Generation and Game Design for Textiles」

下記の通り、ウースター工科大学のギリアン・スミス氏による,今年度の第3回定例研究会「Computational Craft - Procedural Generation and Game Design for Textiles」を開催いたします.みなさまふるってご参加ください。

Title:
Computational Craft - Procedural Generation and Game Design for Textiles

Date and Time:
13:00-14:00 July 30, 2018

Place:
CC101, 1st Floor, Creation Core, BKC

Speaker:
Gillian Smith, Worcester Polytechnic Institute, USA

Abstract:
Traditional handcrafts provide a rich domain for exploring new kinds of playable and computational experiences. There is significant shared history and conceptual overlap between computer science and fiber-based crafts such as quilting and embroidery. This talk presents three projects that sit at the intersection of games, textiles, and computer science: 1) Threadsteading is a game designed and played on computerized quilting and embroidery machines; 2) eBee is a collaborative strategy game that merges electronics and quilts; 3) Hoopla is an interactive, procedural embroidery generator. These projects share common threads such as bridging the digital and the physical, questioning authorship and creativity, exploring new modes of interaction, and disrupting the gendered assumptions associated with computation and craft. Together, they also point toward new research directions in HCI, AI, games, and education.


Speaker Bio:
Gillian Smith is an assistant professor in Computer Science and Interactive Media & Game Development at Worcester Polytechnic Institute. Her research focuses on generative design for games and crafts, computational creativity, and issues surrounding feminism and social justice especially as they intersect with technology and game design. She is also interested in games for education.
Within procedural content generation, Dr. Smith is especially interested in questions of design: how does content generation influence the kinds of user experiences we can produce? How can content generation be used to augment human design? How has the role of content generation in games changed across time and media?
Within computation and craft, she is interested in how technology can be brought to bear on problems faced by a historically technologically underserved creative community, as well as treating generative design as a way to formalize her own creative process. Dr. Smith is interested in generative embroidery and quilting, quilts as a form for data visualization, and novel uses of e-textiles.
With regard to feminism and social justice, she is interested in how AI systems, especially generative systems, embed politics and represent diversity through their design. She also has some projects that involve creating technological interventions for social justice issues. Prior to her move to WPI, Dr. Smith was an assistant professor in Art+Design and Computer Science at Northeastern University. she earned her PhD in 2012 from UC Santa Cruz, where she worked in the Center for Games and Playable Media.





[ Poster ]

Contact:ruck [ at ] is.ritsumei.ac.jp

0 コメント:

コメントを投稿