2014/02/13

【CFP】第2回国際日本ゲーム研究カンファレンス2014原稿募集(4/14〆切)

2014年8月21-23日に、アルバータ大学(カナダ・アルバータ州エドモントン市)を会場として、『第2回国際日本ゲーム研究カンファレンス2014 (Replaying Japan Again: 2nd International Japan Game Studies Conference 2014)』が開催されます。
本カンファレンスでは、ゲーム研究に関する口頭・ポスター発表、およびゲームのデモンストレーション展示を募集しております。発表と展示の要旨は、日本語/英語どちらでも可です。詳しくは下記の原稿募集(Call for paper)をご確認ください。締切は、【2014年4月14日】です。皆様のご投稿を心よりお待ちしております。
※締切が延長になりました(2/26)。


Call for Papers
Replaying Japan Again: 2nd International Japan Game Studies Conference, 2014
Proposals in Japanese are most welcome! <日本語での発表要旨も受け付けます。>

Organizer The University of Alberta with support from the GRAND Network of Centres of Excellence
The Prince Takamado Japan Centre
Ritsumeikan Center for Game Studies
Dates August 21-23, 2014
Venue University of Alberta, Edmonton, Canada
CFP https://sites.google.com/a/ualberta.ca/replayingjapan2014/home/call-for-papers

We are pleased to announce that the International Conference on Japan Game Studies 2014 will be held at the University of Alberta in
Edmonton, Canada, August 21-23, 2014.
This conference is organized in collaboration with the Ritsumeikan Center for Game Studies, the Prince Takamado Japan Centre and the University of Alberta with support from the GRAND Network of Centres of Excellence.
The conference is the third collaboratively organized conference focusing broadly on Japanese game culture, education and industry. It aims to bring together a large range of researchers and creators from a broad range of different country to present and exchange their work.
We invite a broad range of posters/demonstrations and papers dealing with game culture, education and games and the Japanese game industry
from the perspectives of humanities, social sciences, business or education. We encourage poster/demonstration proposals if you want to
show a game or interactive. The range of possible topics includes (but is not limited to):

  • Cross cultural study of games and toys
  • East Asian Game Culture and Market (especially China)
  • Localization of games
  • Assessment of educational aspects of games
  • Preservation of games and game culture
  • Understanding player culture
  • Close readings of specific games
  • Comparative study of specific titles
  • Game theory
  • Game design
  • Game industry (in Japan and transnationally)
  • Marketing and financing the games industry
  • Games and transmedia phenomena
  • Games of chance

Please send abstracts of no more than 500 words via email to , before April 1st, 2014.
Figures, tables and references, which do not count towards the 500 words, may be included on a second page. Please submit your anonymized abstract (and supporting second page) in PDF format with a just title. The following information should be in the accompanying email message: Type of submission (poster/demonstration or paper), Title of submission, Name of author(s), Affiliation(s), Address(es), Phone (and Fax) number(s), and Email address(es). Notification of acceptance will be send out by April 15th, 2014. Abstracts will be accepted in English or Japanese.
<日本語での発表要旨も受け付けます。>

While the language of this conference will be English, Abstracts, Posters and PowerPoint slides will be translated into both languages. For those who can’t present in English there will be translation help on demand. For more information about the International Conference on Japan Game Studies 2014, visit the conference home page or write .
<日本語での ご質問、お問合せ、及び日本語の研究発表要旨の提出は< rcgs@st.ritsumei.ac.jp> にお願いします。>